v0.44 Build Notes
Indomitable » Devlog
So, this was a surprisingly productive week. I pulled on a lot of little threads that had been bothering me, and it feels like the game took several jumps forward in overall usability.
Playability may be a slightly different matter, as what little balance there is shifted in unexpected ways. I'm going to have to do a pass through the encounters and missions soon so I can straighten out that content and get ready to add new adventures. But here's what's new and/or different this week!
- Horash's Security cards have been filled out and revised.
- As part of this, Battle and Fight became subskills of an overall Tactics skill, a change that's still rippling through the game.
- Skills that dealt damage used to be a special case; now it fits better in general operation of progress meters.
- Mission drops now steer away from missions you have received recently. Hopefully that means less asteroid mining.
- Card text revised with inline graphics for turns, actions, and cards.
- Actions also got a new symbol to distinguish them from turns.
- Sound cues were adjusted and a new song was added.
- Expanded and animated credits, since all the new music had added a bunch of new people to thank.
Aside from cleanup and balancing, I think the next focus is on the planets and letting mission change their states. It's high time that known space got a little more dynamic...
Files
indomitable-windows.zip 123 MB
Version 0.44 Aug 27, 2021
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Indomitable
A tough little ship and its crew sally out against the void.
Status | In development |
Author | LumikkoGames |
Genre | Card Game |
Tags | 2D, Deck Building, Sci-fi, Space |
Languages | English |
More posts
- v0.50 Build Notes - THE ALPHA BUILD!Oct 27, 2021
- v0.49 Build NotesOct 08, 2021
- v0.48 Build NotesOct 01, 2021
- v0.47 Build NotesSep 17, 2021
- v0.46 Build NotesSep 10, 2021
- v0.45 Build NotesSep 03, 2021
- v0.43 Build NotesAug 20, 2021
- v0.42 Build NotesAug 13, 2021
- v0.41 Build NotesAug 06, 2021
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